Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Thursday, July 18, 2013

GROUND ZERO: It's Only a Game to the Politicians (BOARD GAME)





 
Board game created by Peter Gleason and Kevin Doherty. The objective of the game is to reach your perspective end point: the Hospital for the Rescue Workers and the White House for the Politicians.   The game offers a critical perspective of the response to 9/11 and the various figures (political, police, etc) involved.  The game was available to the general public.  It includes instructions, a playing board, playing cards and dice.  It makes quite a statement and would definitely be offensive to some people.  Very unique item and something I was not aware of.   

Interview with creator:



News clip when the game came out in 2008:
Gleason’s game: The scary thing about Peter Gleason’s satirical board game is how real it feels. Tired of the snail’s pace of progress at Ground Zero, Gleason recently launched “Ground Zero” the game, with the tagline “It’s Only a Game to the Politicians.” Players of the board game, modeled after Monopoly, start at Sept. 10, 2001, beside an image of the Twin Towers. It’s all downhill from there, as they traverse spaces that circle an enormous crater marking the hole in the ground at Ground Zero. The board features caricatures of the Clintons (Bill says, “Send me in, I’m a sex bomb!!!”) and former Mayor Rudy Giuliani, who drags a lumpy bag stuffed with the money he made off of 9/11. Along the way are trivia questions that may be worded lightly but are no joking matter: “Who equipped the firefighters with faulty radios on 9/11?” “Which presidential candidate voted against President George W. Bush’s post-9/11 ‘crusade’?” Gleason and Kevin Doherty, former police officers, hatched the idea for the game to channel their “frustration over the incompetence of our elected officials into a self-deprecating, eye-opening view that the rest of the nation, especially during this presidential race, must comprehend in order to make an informed choice,” according to their Web site. Although Gleason is running for City Council in Lower Manhattan and has been relentless in his attacks against one of his likely opponents, Community Board 1 Chairperson Julie Menin, he pulled his punches against her in the game. There is just a passing dig at the Wall Street Rising group, which was founded by Menin, but she is not mentioned. Gleason said he spent $50,000 to develop the game. It goes for $29.95 plus shipping at groundzerothegame.com.

Thursday, August 4, 2011

The America Monopoly Special Edition













This special edition of Monopoly was released shortly after 9/11 (2002-03). The game is a celebration of America's People, Place and Greatness. Clearly influenced by 9/11, the game doesn't directly reference the Twin Towers. But, like many other objects, the patriotic symbolism, content and timing/availability show a direct connection to 9/11 and its influence. Here, the celebration of America and Uncle Sam provide more than enough evidence of the patriotic call to action that washed across the US after 9/11.

Tuesday, June 21, 2011

9/11 Poker Chips











Tribute 9/11 poker chips set. The influence and impact of 9/11 is even seen in the gaming sector.


Personally, I'm not sure about playing poker with a set that commemorates September 11th. Maybe other people have a different perspective.






Sunday, May 1, 2011

American Playing Cards



Simple example of patriotic influence after 9/11 on material goods.

Friday, November 12, 2010

911 Puzzle




God Bless America Twin Towers commemorative puzzle. A portion of the proceeds went to the American Red Cross with the purchase of this item. The question with an item like this is how many people would carry out a puzzle like this? What is the appeal of a Twin Towers puzzle? Clearly more a collector's object than entertainment option for people.

Monday, March 9, 2009

September 11th Cranium Edition


This Cranium New York Booster Pack was created to "celebrate the spirit of New York." All the net proceeds from the purchase were to benefit the September 11th Fund. The fact that this set of 45 cards was created as a direct result of September 11th shows the power and impact of this event. How many events, if any, transcended material culture like 9/11? Kleenex, soap, fabric, and games. Once you start looking (just read my blog posts), you can find numerous examples. Of course, over seven years later, these objects aren't as visible.